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dialog.d.ts
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import '../../'; export type DialogCloseFunction = () => void; export interface DialogOptions { bottom?: boolean | undefined; } export interface OpenDialogOptions extends DialogOptions { /** If true, the dialog will be closed when the user presses enter in the input. Defaults to true. */ closeOnEnter?: boolean | undefined; /** Determines whether the dialog is closed when it loses focus. Defaults to true. */ closeOnBlur?: boolean | undefined; /** An event handler that will be called whenever keydown fires in the dialog's input. If the callback returns true, the dialog will not do any further processing of the event. */ onKeyDown?(event: KeyboardEvent, value: string, close: DialogCloseFunction): boolean | undefined; /** An event handler that will be called whenever keyup fires in the dialog's input. If the callback returns true, the dialog will not do any further processing of the event. */ onKeyUp?(event: KeyboardEvent, value: string, close: DialogCloseFunction): boolean | undefined; /** An event handler that will be called whenever input fires in the dialog's input. If the callback returns true, the dialog will not do any further processing of the event. */ onInput?(event: KeyboardEvent, value: string, close: DialogCloseFunction): boolean | undefined; /** A callback that will be called after the dialog has been closed and removed from the DOM. */ onClose?(instance: HTMLElement): void; } export interface OpenNotificationOptions extends DialogOptions { duration?: number | undefined; } declare module '../../' { interface Editor { /** Provides a very simple way to query users for text input. */ openDialog(template: string | Node, callback: (value: string, e: Event) => void, options?: OpenDialogOptions): DialogCloseFunction; openNotification(template: string | Node, options?: OpenNotificationOptions): DialogCloseFunction; openConfirm(template: string | Node, callbacks: ReadonlyArray<(editor: Editor) => void>, options?: DialogOptions): DialogCloseFunction; } }