| Current Path : /var/www/v3.cesa.co.za/vendor/league/oauth2-server-bundle/src/ |
| Current File : /var/www/v3.cesa.co.za/vendor/league/oauth2-server-bundle/src/OAuth2Events.php |
<?php
declare(strict_types=1);
namespace League\Bundle\OAuth2ServerBundle;
final class OAuth2Events
{
/**
* The USER_RESOLVE event occurs when the client requests a "password"
* grant type from the authorization server.
*
* You should set a valid user here if applicable.
*/
public const USER_RESOLVE = 'league.oauth2_server.event.user_resolve';
/**
* The SCOPE_RESOLVE event occurs right before the user obtains their
* valid access token.
*
* You could alter the access token's scope here.
*/
public const SCOPE_RESOLVE = 'league.oauth2_server.event.scope_resolve';
/**
* The AUTHORIZATION_REQUEST_RESOLVE event occurs right before the system
* complete the authorization request.
*
* You could approve or deny the authorization request, or set the uri where
* must be redirected to resolve the authorization request.
*/
public const AUTHORIZATION_REQUEST_RESOLVE = 'league.oauth2_server.event.authorization_request_resolve';
/**
* The REQUEST_TOKEN_RESOLVE event occurs right before the system
* complete token request.
*
* You could manipulate the response.
*/
public const TOKEN_REQUEST_RESOLVE = 'league.oauth2_server.event.token_request_resolve';
/**
* The PRE_SAVE_CLIENT event occurs right before the client is saved
* by a ClientManager.
*
* You could alter the client here.
*/
public const PRE_SAVE_CLIENT = 'league.oauth2_server.event.pre_save_client';
}